THOUGHT EXPERIMENTS

Stories you finish by choosing.

A thought experiment is a machine for making an idea personal. These three are built around the keynote's central question—what is learning when AI can do the work?—and none of them can be completed by reading. You have to decide things.

The five capacities these stories keep circling →

The Robot walks forward with one arm extended in welcome
THE ROBOT

You may remember me from the opening film—I moved a card once, and it rather got out of hand. In here, I keep the map and you make the calls. Nothing you choose leaves this device.

Grades 6–12 · Educators

The Digital Doppelgänger

A student's AI double attends your class, posts in his voice, and never misses a deadline. One semester, five acts, and every choice you make follows you to the final question: who was educated this semester?

The flagship · 15–25 minutes · six endings

Begin
K–2 · Read-aloud

Explaining Red

A new classmate has never seen color, and the class decides to tell her about red. A gentle circle-time story about the difference between knowing the facts and knowing the thing.

Read-aloud · 10 minutes · three warm endings

Begin
9–12 · Educators

Mary's Room

Mary knows every fact about color and has never seen it. An AI knows every fact about learning. The classic 1982 thought experiment, re-aimed at your gradebook.

Discussion starter · 10 minutes · three positions

Begin

IF YOU WERE IN THE ROOM

During the keynote, we ran the Digital Doppelgänger with a show of hands and had time for exactly one path. This page is the promised follow-through: every branch, every ending, and a 20-minute protocol for running the conversation with your own staff.

No accounts, no analytics. Your choices and the endings you find are stored only in this browser.